Works Offline

For when you have no data-connectivity

Full offline functionality

Maps optimised to work in poor or no-data scenarios

Offline

Our mobile-first maps work in poor or no-data scenarios. All data is cached and you can optionally pre-fetch or pre-install regions depending on your use case.

Optimised

Performance and responsiveness matters to your users, so it matters to us: We’ve invested heavily in optimising our data delivery and data sizes. Our 3D maps are comparable in size to much simpler 2D maps.

Bundled

For single city use cases you can optionally bundle or pre-fetch map data with your app – meaning guaranteed offline functionality. Every building, road, tree and terrain tile for a single city comes in at around 250 MB.

Search and Data

If your use case demands search, we provide offline capable search and free-text search components enabling device-resident, offline-capable data.

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Pre-caching

Offline pre-fetching of map data is managed via a component called Precaching. More information about precaching is available via the SDK documentation. You can also see an open-source example in our SDK examples.

Single-City

If you require only a single city, you constrain the movement of a component called the Camera. More information about the camera is available via the SDK documentation. You can also see an open-source example in our SDK examples.

Open Source

Recce, our open source showcase app is fully featured, and demonstrates the use of pre-installing a map area on first launch. Clone on github.

SDK Features

Beautiful, immersive and engaging 3D maps in minutes